Explore the most friendly and fun spades card game for the whole family. It is currently one of the most popular social games which are played with a full deck of. Spades ist ein in Nordamerika weit verbreitetes Kartenspiel. Dabei handelt es sich um eine Mischung aus Doppelkopf, Bridge und Skat. Spades wird mit vier Spielern gespielt, wobei zwei Spieler immer ein Team bilden. Es spielen also zwei Teams. In the game of Hearts, any Heart and the Queen of Spades are point cards. In Hearts sind alle Herzkarten sowie die Pikdame Punktekarten.
Spades Card Game FreeLet's join the LARGEST SPADES COMMUNITY in the world to play with millions of online players! Spades Plus offers you a great experience against many. In the game of Hearts, any Heart and the Queen of Spades are point cards. In Hearts sind alle Herzkarten sowie die Pikdame Punktekarten. Explore the most friendly and fun spades card game for the whole family. It is currently one of the most popular social games which are played.
Spades Card Game Navigation menu VideoSPADES PLUS - multiplayer card game by Zynga for Android/iOS
Nil passing may be allowed only in the case of a blind nil. Teams must be down by points to bid blind nil. Each hand consists of a number of tricks; a four-handed game consists of thirteen tricks using all fifty-two cards.
The player on the dealer's left makes the opening lead by playing a single card of their choice. They must follow suit if possible; otherwise, they may play any card, including a trump spade.
A common variant rule, borrowed from Hearts , is that a player may not lead spades until a spade has been played to trump another trick.
The act of playing the first spade in a hand is known as "breaking spades", derived from its parent rule, "breaking hearts".
When a player leads with a spade after spades has been broken, the other players must follow suit. Another common variant rule, also borrowed from Hearts, is that a player cannot lead spades in the first trick.
The trick is won or taken by the player who played the highest card of the led suit; if trumps were played, the highest trump card wins.
The contents of each trick can not be viewed after this point, except to determine whether a player reneged. The number of tricks a player has won cannot be disguised;  if asked, each player must count out his tricks until everyone has agreed on the "trick count".
The player who wins any given trick leads the next. Play continues until all players have exhausted their hands, which should occur on the same last trick.
Otherwise, it is declared a misdeal. A partnership reneges on their contract if they violate the rules of play; most often this happens when a player plays offsuit when he could have—and therefore should have—followed suit.
The penalty for reneging varies. In most cases, the team's contract is nullified, and the team's score is reduced by ten points for each trick bid.
In some cases, reneging results in a three-trick penalty, meaning the team may still make contract but must take three additional tricks to do so.
It does not matter if the player reneged on purpose. The bags still count against the opposing team and will go against their points.
On the other hand, if a team declares that the opposing team has reneged but cannot prove or call out the first hand that was a potential renege, then the team that made the false accusation is penalized the three-trick penalty.
The tricks do not count towards the opponents' bids. Once the final trick is played, the hand is then scored.
Many variants for scoring exist; what follows is the basic method. All players must align tricks earned from time played consecutively to the last hand.
Once a hand is completed, the players count the number of tricks they took and, in the case of partnerships or teams, the members' trick counts are summed to form a team count.
Each player's or team's trick count is then compared to their contract. If the player or team made at least the number of tricks bid, 10 points for each bid trick are awarded a bid of 5 would earn 50 points if made.
If a team did not make its contract, it was "set" and 10 points for each bid trick are deducted from the team's score e. To this contract score, players add bonuses earned and subtract penalties assessed based on whether the player successfully did or failed to do any of the more specific things they said they would in the bidding phase.
Many variants exist that award or penalize according to certain behaviours; they are covered below. For the basic Nil and blind bids, points are awarded as follows:  .
Though some variant bonuses or penalties are based on the contract score, normally a bonus or penalty does not affect and is not affected by any other bonus or penalty, or the contract score.
As a result, a partnership can have a net positive score even if they failed to make their contract. If a Nil bid is set, most tournament rules dictate that the overtricks make the nil invalid.
Everyone must bid a number, and in theory any number from 0 to 13 is allowed. Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass.
There is no second round of bidding - bids once made cannot be altered. A bid of 0 tricks is known as Nil. This is a declaration that that the player who bid Nil will not win any tricks during the play.
There is an extra bonus for this if it succeeds and a penalty if it fails. The partnership also has the objective of winning the number of tricks bid by the Nil's partner.
It is not possible to bid no tricks without bidding a Nil. If you don't want to go for the Nil bonus or penalty you must bid at least 1. The player to dealer's left leads any card except a spade to the first trick.
Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card. A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led.
The winner of each trick leads to the next. Spades may not be led until either some player has played a spade on the lead of another suit, of course , or the leader has nothing but spades left in hand.
A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid. Additional tricks overtricks are worth an extra one point each.
Sandbagging rule: Overtricks are colloquially known as bags. A side which over several deals accumulates ten or more bags has points deducted from its score.
Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another points and so on.
Example: Suppose a team whose score is bids 5 tricks and they have 7 bags carried over from the previous rounds.
If they win 7 tricks they score 52, taking their score to and their bags to 9. If they win 9 tricks they score 54 and lose , bringing their score to If a bid of nil is successful, the nil bidder's side receives points.
This is in addition to the score won or lost by the partner of the nil bidder for tricks made. If a bid of nil fails - that is, the bidder takes at least one trick - the bidder's side loses points, but still receives any amount scored for the partner's bid.
When a nil fails, the tricks won by the nil bidder do not count towards making the partner's bid, but do count as bags for the team.
The side which reaches points first wins the game. If both sides reach points in a single deal, the side with the higher score wins.
This online version of the classic card game Spades was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture!
Spades is very similar to an Icelandic game I used to play, called 'Kani'. It is the first game I've done where there's any kind of team play going on, which made it interesting to write.
I hope I've made your partner, Bill , smart enough that it's not annoying to play with him :. All the graphics used for the game I found at OpenClipArt , a great site with free graphics.
The excellent playing card images were made by Nicu Buculei , and the player images were made by Gerald G. Any comments, questions, ideas for other games or anything else can be sent to admin cardgames.
Interstitial ads. Use dark theme. Holiday themes. Hide Multiplayer button. Customize opponents The sum of partnership bids are called the contract.
If a player bids Nil, meaning they expect to win no tricks , then they may, depending on the rule settings, be allowed to exchange up to four cards with their partner once everyone else has bid.
The game begins with all cards being dealt. Each player plays one card and together they are called a trick. To start you must estimate how many tricks you think you can take with your hand.
Your bid and your partners are then added together and this is the number of tricks your team must take. Play begins with the player to the dealer's left leading a card.
The highest card in that suit wins the trick. Now for the tricky part and the reason the game is calls Spades. If you are out of the lead suit, you can play any card you like.
If you play a Spade and no one else does, you win the trick. So Spades are trump cards. In this case the highest Spade wins.
The game does not allow ties for first place. In the case of a tie for first, the game will continue until there is a clear winner. This is true of both games ending at a point value and timed games.